Working Plan


Okay, so far all I’ve really accomplished is to (a) learn about procedural generation, mostly in Godot Engine, and (b) collect graphics, most of which will need editing/recoloring. The learning curve is steep, so I’m adjusting my plan for this game development:

  • Mock-ups (to continue shaping the game design)
  • Prototype(s) (to test out the procedural generation and game mechanics)
  • Alpha-version/Demo (doesn’t need much procgen at all, just needs to work like the DOS game, more or less)
  • Beta release (needs at least two different murder mysteries, procgen mansion layout, and at least two possible motives for every suspect, as well as a decent number of possible suspects to randomly insert into the game; may need a random name generator, I’m not sure)

I may go slow on the mockups and prototypes for this month, I want to try out a lot of stuff for procgen and Godot, as I’m brand-new to both. I’ll probably get the Alpha/Demo done in April sometime…

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