A little progress, finally!


I’ve been learning about Godot Engine, Lua development, Twine, DOS development, QuickBASIC… all kinds of stuff. I wasn’t sure if I’d make a DOS version, but finally I came to my senses and decided to focus on Twine, as I think it will get a decent game together in the shortest time.

I’m going to throw some experiments in procedural generation at this thing and hope it doesn’t suck too much.

A Twine tutorial pointed me at some stuff on Github ( https://github.com/prosecconetwork/Scealextric ), which is a very interesting plot-generation thing. (I’ve got a lot more plot generation stuff up my sleeve, but that probably won’t happen for a long time later, maybe a different project!) I’ve slapped together a mega-crude version of the generator stuff, which will random-generate gossip that the game characters tell to the detective. Of course, it doesn’t work well yet, and I still need to do almost everything including more graphics of the one or two dozen different kinds of mansion rooms, but I think it’s actually starting to come together just a little bit!

I have no idea when I’ll get a demo together – I don’t even know what to expect from my own health, which has been up and down a lot, and keeps slowing me down – but I’m going to try to get something together sooner rather than later… Really, I think moving it to Twine will speed everything up and also may bring my vision of a visual novel version with all kinds of procgen within reach very soon.

(By the way, Lua is a neat language. I’m glad I tried it!)

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