A little progress, finally!
I’ve been learning about Godot Engine, Lua development, Twine, DOS development, QuickBASIC… all kinds of stuff. I wasn’t sure if I’d make a DOS version, but finally I came to my senses and decided to focus on Twine, as I think it will get a decent game together in the shortest time.
I’m going to throw some experiments in procedural generation at this thing and hope it doesn’t suck too much.
A Twine tutorial pointed me at some stuff on Github ( https://github.com/prosecconetwork/Scealextric ), which is a very interesting plot-generation thing. (I’ve got a lot more plot generation stuff up my sleeve, but that probably won’t happen for a long time later, maybe a different project!) I’ve slapped together a mega-crude version of the generator stuff, which will random-generate gossip that the game characters tell to the detective. Of course, it doesn’t work well yet, and I still need to do almost everything including more graphics of the one or two dozen different kinds of mansion rooms, but I think it’s actually starting to come together just a little bit!
I have no idea when I’ll get a demo together – I don’t even know what to expect from my own health, which has been up and down a lot, and keeps slowing me down – but I’m going to try to get something together sooner rather than later… Really, I think moving it to Twine will speed everything up and also may bring my vision of a visual novel version with all kinds of procgen within reach very soon.
(By the way, Lua is a neat language. I’m glad I tried it!)
Get Sleuth1 Remix
Sleuth1 Remix
Advanced, experimental remake of roguelite DOS game sleuth0.com
Status | In development |
Author | Zed Hanok |
Genre | Interactive Fiction, Adventure |
Tags | 2D, ai, Crime, Detective, Mystery, Pixel Art, Procedural Generation, Roguelike, Roguelite |
More posts
- A New Cozy Mystery--Every Time You Play the Game!Oct 28, 2023
- On the Development and Design of Sleuth1 and 2May 20, 2020
- This is going slowly...Apr 24, 2020
- Still working on it...Mar 20, 2020
- Current UpdateMar 14, 2020
- Working PlanMar 11, 2020
- StatusMar 08, 2020
- Dev NotesMar 08, 2020
- I'm not sure I know what I'm doing... :) Oh well!Mar 04, 2020
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