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Devlog
To Become a Rainmeter Skin...
August 09, 2020
by
Zed Hanok
I’ve never done a Rainmeter theme/skin, but I think I’ll try. It won’t be pure LCARS, more of a sci-fi theme with some LCARS features meant to be actually useful. This is very early, I could rea...
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Update and Overhaul Happening
May 04, 2020
by
Zed Hanok
1
A whole new version of big_lcars_24x24 is out showing a variety of subtle and not-so-subtle improvements that are in the works...
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A bunch of stuff coming soon...
May 02, 2020
by
Zed Hanok
2
#update
I’ve got a bunch of new ideas to fill the UI with buttons and panels, plus improve the look a little. (I recommend using circular icons whenever possible, preferably with 1-bit images. Eventually, I...
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Large Update to Assets
April 10, 2020
by
Zed Hanok
1
#ui
I’ve added a lot of content to the main file. I’m getting new ideas both for game UI and a theme pack for a windowing desktop! This UI is evolving…...
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Trouble and Ideas
April 08, 2020
by
Zed Hanok
I might have to scratch all reference to LCARS and redo the project to avoid lawsuits. Hopefully it won’t be a difficult adjustment. Also, I’m having trouble with designing a good control system f...
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More Assets Added
April 05, 2020
by
Zed Hanok
1
I’ve made a bigger LCARS tileset with nonstandard variations plus a partial mockup PNG with a font based on a CC0 font by Buch on opengameart.org (OGA). It’s all licensed CC0. I intend to continue...
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Guiding Principles and Vision for the Future Assets
April 04, 2020
by
Zed Hanok
The whole point of these assets, as I see it while working on them, is for them to be able to make something like LCARS, or something similar, or even something different. LCARS has style but not true...
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Modifications in the Works
March 30, 2020
by
Zed Hanok
The LCARS Manifesto and Creating a Coherent LCARS Interface are excellent guides for creating LCARS designs. My experiments are also leading toward an appreciation of the color palette called “CGArn...
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